Saturday, August 9, 2014

And if selling virtual goods and downloadable play doh candy jar content is the only way console pub


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First of all, in case you’re not familiar with the name Trip Hawkins, he was something of a visionary back in the early 90s. He graduated play doh candy jar from Harvard in Strategy and Applied Game Theory, worked at Apple for a while, then founded Electronic Arts, now one of the biggest players in the industry.
But in 1991, Hawkins went his own way. In the middle of the Sega-Nintendo console wars, he launched his own console, the 3DO. Sega had launched play doh candy jar a CD console a year earlier, and Sony was working on the original PlayStation.
Hawkins bravely jumped into the new market and garnered a heap of media attention, but ultimately, his gamble failed as 3DO struggled to quickly play doh candy jar build a catalogue of high quality games in order to compete with the heavyweights.
As for his former competitors, Sega dropped out of the console race, and even the mighty Nintendo is battling to keep its place in gamers’ hearts and minds as Sony and Microsoft duke it out for supremacy. But the console industry itself isn’t exactly healthy , battling a major threat in the form of mobile play doh candy jar and social media gamers.
Margins on consoles and console games have been whittled away to the point where it’s just getting too risky to publish anything that hasn’t already been proven. Publishers are making money, but in much the same way that Hollywood and McDonald’s are – play doh candy jar i.e. not exactly flooding play doh candy jar the market with great movies or revolutionary cuisine.
Over at King.com, the company built on one game, Candy Crush, booked a profit of $127.2 million for the first fiscal quarter of 2014 on revenue of $606.7 million – the third quarter in a row it reported over $600 million in revenue.
And when it comes to Candy Crush, that money comes from one thing – in-game purchases. After you lose all your lives, you’re locked out of the game for increasing lengths of time, but you’re given the option to buy back in if you can’t wait.
It’s so addictive, even the pokie barons are impressed. Jamie Odell, Aristocrat play doh candy jar s chief executive, told the SMH in April that the “very sticky” Candy Crush reveals some of the secrets to monetisation.
In the same article, gambling researcher Sally Gainsbury said the game relies on “a trick of psych ology, which poker machine makers also rely on, called an ‘intermittent reinforcement schedule’.”
The addictive nature of such games and the costs associated with giving in to them is now starting to make some waves. The European Union released a statement earlier play doh candy jar this month which called for better protection for consumers in online games .
Google immediately made moves to ensure games that allow in-app purchases were no longer be called play doh candy jar “free”, and has built in a default play doh candy jar setting for Android devices that ensures approval is needed for each purchase. Apple is yet to commit, telling the WSJ that its goals “is to continue to provide play doh candy jar the best experience for our customers”.
Currently, a lot of the focus is on mobile casino gaming, where pokie giants such as Aristocrat have quickly moved to get digital versions of their machines online and had surprisingly healthy windfalls as a result.
And if selling virtual goods and downloadable play doh candy jar content is the only way console publishers can make their money in the future, they’ve got some serious thinking to do about how they’re going to sell it responsibly.
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